FRAPs, MSI Afterburner, and Nvidia ShadowPlay are all superior, but aren't allowed to touch UWAs. It won't let me bind the capture button to a single key, and captures the "screenshot captured" overlay if I grab screens too fast. One limitation that's especially annoying to me: I have to use Microsoft's built-in Xbox overlay to take screenshots, and it's pretty awful. Ultimate Edition is one of those Universal Windows Apps we keep talking about, which means players aren't able to poke around an executable, among other limitations.
It would be nice if modders could take a stab at it too, but that isn't possible. So it sounds like the publisher is aware of the hitching and is working on it.
#GEARS OF WAR SOUNDS UPDATE#
(I've seen the 980 Ti specifically called out in a few user reviews, so if you own one, be warned.)ĪMD did release an update which it says resolves "random freezes," and a spokesperson at Microsoft tells PC Gamer that an update next week will improve performance. Feedback on the Windows 10 Store confirms that others are having the issue. To be sure it wasn't just me, though, the crew in the office spun up Gears on a PC with 32GB RAM and a GTX 980 Ti and encountered the same stuttering problem. This isn't on a PC that's going to win best in show-Core i5-3570, 8GB RAM, GTX Titan-but it's no slouch, and while turning the texture quality to low helps keep it playable, I still get light hitching. (There are also some irritating audio problems on top of the stuttering: headshots scored from 400 yards away sound like they're right next to me.) On my PC with the texture quality on high or medium, Gears of War Ultimate Edition hesitates and stumbles over frames for up to 10 seconds at a time-often when transitioning between areas-with both audio and video hitching.